Map

Map of Alima

ALIMA is one continent on the world of GIL. Others exist, but have yet to make contact with eachother...

AU'ANALU - AU'ANALU | An Artisan Republic of city-states throughout the high desert of the south. As a culture, Au'Analu values the arts very highly; so much so that Au'Analu's monarch, the Virtuoso, has seen his power largely supplanted by the Artisan Council and the guilds that appoint its members.

LOR'S BEACON - THE LORIC EMPIRE | A vast and powerful empire that is almost as old as the world itself, having been established by the legendary King Lor in the First Era. Intellectual pursuits are just as important as military ones, and Lor's Beacon is home to the largest library in the world-- A nearly boundless repository of knowledge.

THE TEMPLE OF MIST | The home of the Mist Sages, established during the First Era. They built their temple in a place where the veil between the Spirit and Mortal is thin: a rocky island in the middle of the sea.

JIYA - JARTIMIYA | A lost kingdom in the dense forests of the east. Once the seat of a great Empire, Jiya now lies in ruin, picked apart by treasure hunters and scavengers. A precious few still cling to their city's former glory.

SKY PIRATE TERRITORY | A collection of princedoms, keeps, villages, and towns united by their obligation to pay tribute to the Sky Pirates and oblige the whims of their queen, Kayara Maak, a Mistweaver bonded with the Spirit of Valor. The only city that is truly of the Sky Pirates is their Hold, a massive seaside cave where Kayara holds court.

KAMAYOK AND CARAL - THE TWIN KINGDOMS | Two wealthy maratime trade kingdoms driven to being close allies by ongoing Sky Pirate raids. The King of Caral, Matya the Magnificent, is the richest man in the world.

MOTH KNIGHT TEMPLE | The home of the Order of Moth Knights, roaming warriors sworn to protect the downtrodden. Their numbers have shrunk as of late, but their vast armory of Spirit-Iron weapons keeps them relevant.

THE HIDDEN WITCH TEMPLE | Witches are born with magic power, unlike Sages, who cultivate it. Odd symbolism and cryptic clues seem to indicate the existence of a semi-centralized Witch Temple, but its true location remains a mystery.

THE PLAINS | The expanse of windswept plains that dominates the eastern half of the continent's interior is scarecely populated, with small dugout villages and trading posts dotting the land. The people here make their living as farmers, growing subsistence crops in the shade of great buttes. The largest settlement on the plains, the Ilie Kasbah, sits just beyond Au'Analu's borders.

Characters

An ever-growing list of important characters in the world of Alima...

Prince Noel

Prince Noel Kalani

The Prince of Au'Analu. Compassionate, but quiet. Has learned to make himself small to survive in the cutthroat world of Au'Analuan politics.

Kekoa

Kekoa Au'Lei, Painter-Knight

Noel's personal bodyguard and close friend. Not nearly as content as Noel is to sit down and shut up.

Fordaire

Fordaire, Mist Sage

A mysterious Sage from the Temple of Mist. He seems to be collaborating with the Virtuoso.

Virtuoso

Manu Kelani, Virtuoso of Au'Analu

The leader of Au'Analu's largely symbolic monarchy. He harbors grand ambitions and isn't shy about them.

Other Trivia

- The first character design I ever created for MIST was Gen. Olympia Theron, a Mistweaver from the northern Loric Empire that you will meet in a later chapter.

- I first created the map of Alima back in 2019! The world has evolved a lot since then, but the basics are still very much present in this iteration of MIST.

- I've put considerable time into building the Au'Analuan language and I'm working on putting together a reference guide for it (hopefully to be made available... at some point!). "Au" literally means something like "of" or "by" but typically refers to place, so more closely translates to "settlement" or "city."